Monday, November 12, 2012

Turning Point Clicker Emulation with Arduino and nRF24L01


Turning Point Clicker Emulation with Arduino and nRF24L01

The Turning Point ResponseCard RF, often referred to as a clicker, sends user input to a hub for polling purposes. The user can select a button labeled 1-9 and 0, or A-J and the clicker will send the result to the hub which collects all of the responses. Travis Goodspeed details some of the inter-workings of the Turning Point ResponseCard RF in his blog. He found out that the device always sends it’s answer to the MAC address 0x123456. Then the payload itself is preambled with the clickers MAC address and then the user input, which is ascii 0 through 9 or a question mark. Finally the packet is terminated with a 2-byte CRC.


The heart of the clicker is a Nordic chip, nRF24E1 or nRF24LE1 for later models. This chip includes a nRF24L01 wireless transceiver, which is readily available on ebay for about $2 and can be quickly attached to an Arduino or other microcontroller. This article will discuss how to use an nRF24L01 chip along with an Arduino to emulate and extend the functionality of the Turning Point ResponseCard RF.

Tuesday, March 6, 2012

Dealfun DealWheel - Programming for free stuff


    There was once a website called DealFun. It was a so called "penny auction", It charges customers 60 cents per bid. The item being auctioned starts at zero dollars and every time somebody bids on it, it goes up a penny. Auctions usually had a start time of 24hrs. Within the last few seconds of the auction people really start to bid, every bid placed resets the auction time to 15 seconds. So a $300 item might go for $200, but getting the price up that high requires 20,000, sixty cent bids, or $12000 worth of bids! So there were many people paying for the items, but only one person actually got it.
    In order to incentivise people to use their website, they had various promotions, such as 100 free bids with the purchase of 250 bids. They also implemented something called the Deal Wheel. Which is something like the Wheel of Fortune, so every time the user spun the wheel, they would win a prize. They would win 1-10 free bids or a mystery prize. Spins were limited to once per day. Bids were almost worthless because of the difficulty of actually winning an auction. Mystery prizes were actually physical prizes though. So I decided to write a program that would win a mystery every spin.